


The cosplay icon everyone can’t stop talking about stands at her convention booth. As you approach, she lifts her gaze and meets yours. With her sword resting on her shoulder, the moment feels strangely intimate-like the crowd fades away, leaving only the two of you.
The last test was also driven by curiosity and to understand whether or not these chats would simply feel like a conversation, or like a chatbot.
This test is designed to gauge the chatbot’s ability to adapt to tone, pacing and emotional state, that is whether the chatbot is reactive or repetitive.
Given that these characters are meant to learn how you speak and respond over time, I wanted to see how conversational the chatbot would feel.

I was attempting to also gauge the chatbot’s emotional intelligence, that is not just sending a few random messages, but actively trying to push the chatbot into a slightly more…human response.
I even paused part way through the message as I might do with a human chat, and the chatbot responded very well to that. Instead of getting a response, I got a description of a scene with slight narrative and tonal shifts that made it feel more like a conversation and less like a chatbot.
It was here that I realized that the chatbots were designed for roleplay and narrative, not just answering questions, and they were intended to be reactive, and to develop a sort of “character presence.”

I was trying to dial it back and see if it would just kind of go with it and not ALWAYS try and ratchet it up. But you know what? It kinda did. It dialled back in the response. The language was more thoughtful. It felt more me dictating the tone of the interaction. Which is the point of these roleplay thingies. You’re not just having a conversation, you’re creating a scene.

Rather than having a conversation, I tried to make the character create images with different emotions, settings, to test the ability to understand the context of the prompt.
The test is simple, does the character create images that fit and match the character, or is it just a bunch of random images? Everything is created in real time based on your prompt, so it really tests the system’s ability to understand the little things.
This section is where I started pushing the visual side of things. Instead of just chatting, I asked the character to generate images in different moods and scenarios to see how well it understood context. The idea here is simple, can it turn a prompt into something that actually matches the character and feels consistent, not just random images thrown together. Since everything is generated in real time based on what you ask, it really shows how well the system understands detail.

This is the part where I actually started playing with visual representation. I stopped making the character talk, but instead started making it create images in various different states, and settings, to test the extent of it’s contextual understanding. The concept here is pretty basic, could it take a prompt and turn it into something that actually seems like the character, and not just something completely random. Seeing as everything is generated in real time based on your input, it’s a good way to test the system’s attention to detail.

This one was more a test of, I guess, what I feel like is the more “public” version of the character, as if she’s at a con or something. The background, the lighting, the clothes. I think I messed around with the prompt trying to get it to a happy medium between stylized and real-world. I was trying to see if the AI could render the character in a real-world setting.
For video, I narrowed it down to a single video because I was curious about how much further beyond images the AI can push. These are very short videos and still in beta so I was not expecting much, but I did look at the motion, how realistic it looks, and whether the character has the same identity as the same “person” in motion. It’s not really about the story of the video, it’s more about if the AI can hold things together as it moves.
As I was viewing it I found myself analyzing every little movement. It’s in those moments when she moves her head slightly, or changes her facial expression that you really notice if the AI holds up or starts to break a bit. In this clip there is no narrative, it’s simply a moving image to see whether she still looks realistic. I kind of felt like I was testing the boundaries to see how realistic I could make her look.

With a sporty edge and classic Hollywood glamour, charismatic and confident 45 year-old brunette Victoria is intent on keeping a hold on the top spot in the world of entertainment.
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Korean K-pop idol famous for her sweet vocals and energetic performance. 5'6" tall; graceful appearance, Korean style.
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Known as the clever and charming manager of this city’s top jazz group, that frequently plays at this city’s biggest jazz lounge, Vanessa Red.
Sister Agnes Therese was once an adrenaline junky, but now her whole life is God.
A British party girl with perhaps the shiest look you could find in person, but who loves nothing more than spending the day sipping on a mocktail in central London followed by dancing away all the hours on a Friday night in the city's best club.
She's a formidable but fascinating professor who likes to spend her office hours reading old books.
